•4 min read
Board game v2 migration: one client, per-game runtimes
Sixteen board games moved to /v2 by sharing the client shell and splitting rules into stateless per-game services.
2 posts tagged with architecture. This index aggregates both frontmatter tags: entries and inline #architecture mentions.
Sixteen board games moved to /v2 by sharing the client shell and splitting rules into stateless per-game services.
Adding a new board game stopped being a backend project the day the server stopped importing game engines — YINSH proved it in a weekend.