The AI opponents players couldn't see, and the one line that hid them
Six trained AI opponents were live, but the game menu showed only three. A missing line in a startup script hid the rest, until the menu became config-driven.
3 posts tagged with game-ai. This index aggregates both frontmatter tags: entries and inline #game-ai mentions.
Six trained AI opponents were live, but the game menu showed only three. A missing line in a startup script hid the rest, until the menu became config-driven.
The Black and White bot looked strong — until you noticed it always played its 9 against a black opener. A human could bait that. Here's how we measured the exploit, found the root cause, and taught the model to stop being predictable — without resorting to play-time randomness.
The chess-ai stack had 94 files and 104 tests but never produced a single trained model. This time we picked the smallest game, closed the loop in a day, and let an automation session find six design flaws on its own metrics trail.